

The main thing to watch out for against these is its barrage of teal energy orbs.
#CREATURES OF AETHER WIKI SKIN#
One notable difference is that instead of similar to vertebrae, devoid of any tissue or skin covering." These are essentially the same thing as the Kerberonxyes found in the Overgrown Ruins. "A subspecies of Kerberonyx adapted to arid climes, particularly mountainous and desert regions. It has a small AEO damage effect that happens when it first teleports and it will often use this move to get behind you so that it can attack with its club. Other than, watch out for the Severed's teleportation move. The other move to watch out for it a large, outwardly-expanding circle of orange energy. As you might expect, it will rush you and attempt to hit you with this. The first is its massive club-like melee weapon. There are three things to watch out for when fighting against a Severed. " The Severed are one of the toughest enemies to defeat in the Crimson Waste and that's because they hit hard and move fast. They share a physiological similarity to the "normal" sentients, so presumably these individuals are the result of. "A sentient lifeforms names as 'the Severed' in the Xeno-type writings. It will take multiple rounds of your weapon to bring it down so stay vigilant. The other move to watch out for is its melee attack by way of its forked tail. Strafe and dodge out of their way to avoid these, but be careful as these shoot up out of its shell and down onto you. That's because from beneath the sand, it will fire a ton of blue missile-like projectiles out of its back with moderate homing effects. You'll always see its first attack before you actually see it. The Gorgolith is an ambush predator that lies under the sand, detecting shifts in pressure corresponding with the gait of its prey." The Gorgolith is essentially a deadly turtle hiding beneath the sand in the Crimson Waste. "A hard-shelled, crab-like creature with five eyes and a forked tail. Shoot it in between its attacks and it will eventually will go down, although it could take a while because it has quite a bit of health. To take them out, focus on their rectangular heads. Don't sweat, though - just dodge left or right away from them right before they hit you.

It also has a very strong homing-orb move. Much like the Aetheract, this enemy will fire a massive array of orbs at you and you'll need to either dodge through them or around them. Similarities to Aetheract are like sun, like moon, like void." This enemy is very similar to the Aetheract except it's twice as big and punches twice as hard.

Null sphere cuboid-shaped with multiple, long reaching from the depths. Take out Aetheracts by shooting directly at their square "heads." To dodge the twi-beam, wait for the three beams to actually come out and then dodge left or right before the beams hit you. The square array of teal orbs is quite easy to see, but they're super-homing so you'll need to dodge at the last second to avoid them. There's really only two moves to look out for: a square array of teal orbs and an orange tri-beam laser. As you might guess by the way it looks, it's a flying enemy. A wall of Eyes." The Aetheract is the most common enemy in the Crimson Waste and it's the one you'll be fighting most often. Null sphere cube-shaped with arms reaching below to.
